I was employed as a level designer/artist in the latter stages of Overgrowth's development.
My main responsibility was developing Levels from simple Whiteboxes into final quality levels using Wolfire's propriety Pheonix Engine. This included:
- Art Direction and Concept development
-Blocking out of primary forms
-Level Design iteration and adjustment
- Asset Placement
- Lighting and Look Development
- Some modelling and texturing