George Hulm
George Hulm
3D Artist
Grand-Est, France

Summary

6 Years professional Experience as Freelance Environment/Tech Artist. Amateur Level Designer/Artist for 15 years. Longtime modder, Unreal Engine community member and contributor.

Expert Houdini and Unreal user.

AAA and indie Experience as an Environment Artist, Level Designer, Level Artist, Lighting Artist, Cinematics, Technical Artist, Senior/Lead Roles. Educator: https://www.youtube.com/channel/UCqxxNX4vVOEjBZHjTk6C2yw

Particular focus on Landscapes, Materials, Foliage, Procedural Art, Lighting, Blueprints, Tools and Optimization.

Keen amateur photographer, botanist, rockhound and nature lover,

Resume PDF

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Skills

MaterialsTerrainFoliageLightingBlueprintLevel DesignEnvironment Art3D ModelingScripting3D VisualizationEnvironment DesignPhotogrammetryArt DirectionLook DevelopmentGame DevelopmentGame DesignVideo Production

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
RealityCapture
RealityCapture
Maya
Maya
Photoshop
Photoshop
World Creator
World Creator
World Machine
World Machine
GeoGlyph
GeoGlyph
ZBrush
ZBrush
Mixer
Mixer
Megascans
Megascans
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Metashape
Metashape
Gaea
Gaea

Productions

  • Hvr icon
    • Video Game
      HistoricVR
    • Year
      2022
    • Role
      Technical Lead
    • Company
      HistoricVR
  • Screenshot 3
    • Video Game
      HD Discovery Station
    • Year
      2020
    • Role
      Lead Environment Artist
    • Company
      Meso Design
  • Screenshot 12
    • Video Game
      Outriders
    • Year
      2021
    • Role
      Technical Artist
    • Company
      RealtimeUK
  • Screenshot 8
    • TV Production
      Sky Sports Cricket
    • Year
      2019
    • Role
      Lead Technical Artist
    • Company
      Hawkeye Innovations
  • Outlaws of the old west
    • Video Game
      Outlaws of the Old West
    • Year
      2019
    • Role
      Technical Artist
    • Company
      Virtual Basement
  • Overgrowth 6010934
    • Video Game
      Overgrowth
    • Year
      2017
    • Role
      Level Artist
    • Company
      Wolfire Games

Experience

  • Technical Lead (Freelance) at HistoricVR
    Guildford, United Kingdom
    October 2020 - Present

    Working on state of the art VR experiences of historic buildings and heritage sites.

  • Lead Technical/Environment Artist (Freelance) at Meso Design
    Frankfurt
    October 2019 - September 2020

    Working on an State of the Art interactive museum installation.

  • Lead Technical/Environment Artist (Freelance) at Hawkeye Innovations
    Bristol
    January 2019 - June 2019

    Leading the look development of virtual stadiums in Unreal for Sky Sports coverage of the Ashes.

  • Technical Artist (Freelance) at RealtimeUK
    Manchester
    June 2019 - October 2019

    Refining, lighting and optimizing Outriders intro cinematic (People Can Fly)

  • Lecturer at Gloucester University
    Gloucester, United Kingdom
    January 2021 - Present

    Lead Lecturer on Masters Technical Art Module

    Lecturer on Advanced Environment Art Module

  • Lighting Artist (Freelance) at Virtual Basement
    January 2018 - April 2018

    Lighting and Materials.

  • Level Artist (Freelance) at Wolfire Games
    January 2017 - July 2017

    Developing greyboxes into finished Levels.

  • Level Designer (Freelance) at Animazoo
    Remote, United Kingdom
    August 2014 - October 2014

    Level Design for early VR Prototype