George Hulm
George Hulm
Technical Environment Artist
Cardiff, United Kingdom

Summary

I have extensive experience in Unreal Engine, which I first picked up in 2007. I've run the gamut of roles from Level Artist and Level Designer through Environment Artist to Lighting Artist and fell into what might generally be considered Technical Art.

I'm an expert in Materials, Blueprints, Lighting, Sequencer, Optimization and all other skills related to Environment Art and World Building.

My primary program these days is Houdini, which I use to create generative artwork and streamline 3D world building through; procedural modelling, automating repetitive tasks and simulation.

The subject of most interest to me is the natural world and mimicking the intricate beauty of environments and ecosystems that have been created as a product of deep, intersecting systemic process. To this end, I've learned to use GIS mapping software and always try to ground my work in existing scientific research and evidence.

In my spare time I'm developing a suite of tree generation tools in Houdini with the goal of producing highly realistic, game-engine optimized trees. You can view the current state of progress on my blog. I hope to finish and release the tools someday, but in the meantime, even in it's unfinished state, trees produced using the tools have been used in commercial projects.

My passion for projects that are grounded in reality means that I'm always on the lookout for work in the areas of Historic or Scientific visualisation. If you have a project that wants to marry data and art, please colour me interested. I'm equally interested in videogame projects that want to push their world building beyond conventional limits by utilizing powerful, systemic approaches.

I have worked with companies such as Hawkeye, Meso Design, Sensel Studio and RealtimeUK, to get their first Unreal based projects out of the door, and I'm a lecturer of advanced technical art at Gloucester University. So if you need some training in Unreal, or if you are moving to Unreal for the first time, I'm usually available for consulting.

Generally I would rather be outdoors than in front of a computer, so while you might ask if I've picked the right profession, if you have a project that necessitates field work, that's also a massive plus.

Resume PDF

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Skills

Look DevelopmentEnvironment ArtLightingMaterialsBlueprint3D ModelingScripting3D VisualizationLevel DesignEnvironment DesignGame DesignGame DevelopmentArt DirectionPhotogrammetry

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
RealityCapture
RealityCapture
Maya
Maya
Photoshop
Photoshop
World Creator
World Creator
World Machine
World Machine
GeoGlyph
GeoGlyph
ZBrush
ZBrush
Mixer
Mixer
Megascans
Megascans
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Metashape
Metashape

Productions

  • Screenshot 3
    • Video Game
      HD Discovery Station
    • Year
      2020
    • Role
      Lead Environment Artist
    • Company
      Meso Design
  • Screenshot 12
    • Video Game
      Outriders
    • Year
      2021
    • Role
      Technical Artist
    • Company
      RealtimeUK
  • Screenshot 8
    • TV Production
      Sky Sports Cricket
    • Year
      2019
    • Role
      Lead Technical Artist
    • Company
      Hawkeye Innovations
  • Outlaws of the old west
    • Video Game
      Outlaws of the Old West
    • Year
      2019
    • Role
      Technical Artist
    • Company
      Virtual Basement
  • Overgrowth 6010934
    • Video Game
      Overgrowth
    • Year
      2017
    • Role
      Level Artist
    • Company
      Wolfire Games

Experience

  • Lead Technical Artist (Freelance) at HistoricVR
    Guildford, United Kingdom
    October 2020 - Present

    Working on state of the art VR experiences of historic buildings and heritage sites.

  • Lead Technical/Environment Artist (Freelance) at Meso Design
    Frankfurt
    October 2019 - September 2020

    Working on an State of the Art interactive museum installation.

  • Lead Technical/Environment Artist (Freelance) at Hawkeye Innovations
    Bristol
    January 2019 - June 2019

    Leading the look development of virtual stadiums in Unreal for Sky Sports coverage of the Ashes.

  • Technical Artist (Freelance) at RealtimeUK
    Manchester
    June 2019 - October 2019

    Refining, lighting and optimizing Outriders intro cinematic (People Can Fly)

  • Part Time Lecturer - Technical Art Module at Gloucester University
    Gloucester, United Kingdom
    January 2021 - Present

    Teaching the Technical Art module as part of Gloucester University, Computer Games Design (BSc Hons) course.

  • Lighting Artist (Freelance) at Virtual Basement
    January 2018 - April 2018

    Working on Outlaws' lighting and materials.

  • Level Artist (Freelance) at Wolfire Games
    January 2017 - July 2017

    Developing greyboxes into finished Levels.