George Hulm
George Hulm
Technical Environment Artist
Cardiff, United Kingdom

Summary

I design and build realtime 3d artworks and environments using Unreal Engine. My main focus and area of passion is to create using procedural workflows, technical skills and extensive research.

I like to base my work in reality, using photogrammetry, photography, satellite data, historical maps, research papers, field guides, text books, and my own observations.

Resume PDF

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Skills

Look DevelopmentEnvironment ArtLightingMaterialsBlueprint3D ModelingScripting3D VisualizationLevel DesignEnvironment DesignGame DesignGame DevelopmentArt DirectionPhotogrammetry

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
RealityCapture
RealityCapture
Maya
Maya
Photoshop
Photoshop
World Creator
World Creator
World Machine
World Machine
GeoGlyph
GeoGlyph
ZBrush
ZBrush
Mixer
Mixer
Megascans
Megascans
Substance Designer
Substance Designer
Substance Painter
Substance Painter
xNormal
xNormal
Metashape
Metashape

Productions

  • Screenshot 3
    • Video Game
      HD Discovery Station
    • Year
      2020
    • Role
      Lead Environment Artist
    • Company
      Meso Design
  • Screenshot 2
    • Video Game
      AAA Console FPS
    • Year
      2020
    • Role
      Senior Technical Artist
    • Company
      RealtimeUK
  • Screenshot 8
    • TV Production
      Sky Sports Cricket
    • Year
      2019
    • Role
      Lead Technical Artist
    • Company
      Hawkeye Innovations
  • Outlaws of the old west
    • Video Game
      Outlaws of the Old West
    • Year
      2019
    • Role
      Technical Artist
    • Company
      Virtual Basement
  • Overgrowth 6010934
    • Video Game
      Overgrowth
    • Year
      2017
    • Role
      Level Artist
    • Company
      Wolfire Games

Experience

  • Lead Technical/Environment Artist (Freelance) at Meso Design
    Frankfurt
    October 2019 - Present

    Working on an State of the Art interactive museum installation.

  • Senior Technical Artist (Freelance) at RealtimeUK
    Manchester
    June 2019 - October 2019

    Refining, lighting and optimizing Outriders intro cinematic (People Can Fly)

  • Lead Technical/Environment Artist (Freelance) at Hawkeye Innovations
    Bristol
    January 2019 - June 2019

    Leading the look development of virtual stadiums in Unreal for Sky Sports coverage of the Ashes.

  • Lighting Artist (Freelance) at Virtual Basement
    January 2018 - April 2018

    Working on Outlaws' lighting and materials.

  • Level Artist (Freelance) at Wolfire Games
    January 2017 - July 2017

    Developing greyboxes into finished Levels.