I started creating game levels and environments in Unreal over a decade ago. Now, with the benefit of my many years of practical, hands-on experience, I help a diverse range of clients realize their creative visions.
I have used my extensive knowledge of Unreal and 3D content creation workflows to help
produce realtime 3D environments and visuals for live television broadcast, virtual reality, open-world videogames, AAA game trailers, cinematics and interactive museum installations.
I've worked in a senior capacity as a Level Designer, Environment Artist, Lighting Artist and Technical Artist.
I'm interested in studying the physical world and learning how to create a visual approximation of it in realtime. I enjoy replicating patterns and structures found in nature, using procedural tools such as Houdini, and creating environments and landscapes with a high degree of realism.
Teaching the Technical Art module as part of Gloucester University, Computer Games Design (BSc Hons) course.
Working on state of the art VR experiences of historic buildings and heritage sites.
Working on an State of the Art interactive museum installation.
Refining, lighting and optimizing Outriders intro cinematic (People Can Fly)
Leading the look development of virtual stadiums in Unreal for Sky Sports coverage of the Ashes.
Working on Outlaws' lighting and materials.
Developing greyboxes into finished Levels.