SideFX Project Pegasus #4 Progress Report

Work In Progress / 30 July 2023
  1. First Entry
  2. Foliage Foibles
  3.  Authoring Terrain Colour Maps in Houdini

    Rather than focusing on anything specific in this blog post, I thought I'd just do a general summary and recap of where we are at. 

    Alex Hamera masters student from Gloucester University recently joined the project and is doing some exciting and ground-breaking getting Houdini clouds into Unreals Sky system. While still very WIP, the possibilities here are extremely exciting.

Feike has reached a major milestone in the foliage tooling, with all necessary features implemented and robust enough to start making plants. Soon we'll be growing forests!

Ian has generated some AWESOME looking procedural cliffs to make the environment even more intensely detailed than it was previously
And Tilman has been putting his procedural wood generator to good use and crafted this awesome looking procedural cabin

For my part, I've been ironing out some kinks in the Landscape workflow and helping a little with the foliage tools.

And I've saved the best until last. We are currently all very busy preparing for Siggraph, which while an incredibly exciting prospect, is also a very nearby one. The talk, which is being led by Ian, will feature work by all of the artists on Project Pegasus, and give the audience a more in-depth view of all the tools, techniques, tips and tricks that we've been developing. While not all of the artists are able to make it on the day, we're all looking forwards to the event and can't wait to hear what people think :)